package com.rs.game.player.dialogues.impl;

import com.rs.game.player.dialogues.Dialogue;

public class TerryGord extends Dialogue {

	private int npcId = 11516;

	@Override
	public void start() {
		sendNPCDialogue(npcId, SAD, "I heard about the landing party. All my friends... and the Commodore...");
	}

	@Override
	public void run(int interfaceId, int componentId) {
		stage++;
		if (stage == 0)
			sendPlayerDialogue(NORMAL, "Does it make you think twice about wanting to become a Void Knight?");
		else if (stage == 1)
			sendNPCDialogue(npcId, SAD, "Yes and no. I want to become one to honour their memory and keep the fight going, but to lose so many...");
		else if (stage == 2)
			end();
	}

	@Override
	public void finish() {

	}
}
