package com.rs.game.player.dialogues.impl;

import com.rs.game.player.dialogues.Dialogue;

public class ShantyPassDangerSignD extends Dialogue {

	@Override
	public void start() {
		sendDialogue("The warning signs in front of the huge stone gate state:");
	}

	@Override
	public void run(int interfaceId, int componentId) {
		switch (stage) {
		case -1:
			stage = 0;
			sendDialogue("<col=800000>The Kharidian Desert is a VERY dangerous place. Beware of high<br><col=800000>temperatures, sandstorms, quicksand, bandits, slavers, kalphites,<br><col=800000>monkeys, crocodiles, and acts of vengeful goddesses bent on the total<br><col=800000>destruction of all life in the desert.");
			break;
		case 0:
			stage = 1;
			sendDialogue("No responsibility is taken by Shantay if anything bad should happen to you<br>under any circumstances whatsoever.");
			break;
		case 1:
			stage = 2;
			sendDialogue("Despite this warning, lots of people seem to pass through the gate.");
			break;
		default:
			end();
			break;
		}
	}

	@Override
	public void finish() {

	}

}
