package com.rs.game.player.dialogues.impl;

import com.rs.game.player.dialogues.Dialogue;

public class Mariah extends Dialogue {

	private int npcId = 11519;

	@Override
	public void start() {
		sendNPCDialogue(npcId, SAD, "He's dead! He's dead! My Mikhal is dead!");
	}

	@Override
	public void run(int interfaceId, int componentId) {
		stage++;
		if (stage == 0)
			sendPlayerDialogue(NORMAL, "Maybe you should go  back to the mainland, see some family?");
		else if (stage == 1)
			sendNPCDialogue(npcId, NORMAL, "And leave his grave?, Never! I'm going to say here, with him.");
		else if (stage == 2)
			end();
	}

	@Override
	public void finish() {

	}
}
