package com.rs.game.player.dialogues.impl;

import com.rs.game.player.dialogues.Dialogue;

public class DeathPlatueSoldier extends Dialogue {

	private int npcId = 15087;

	@Override
	public void start() {
		sendPlayerDialogue(NORMAL, "Are you OK?");
		stage = -1;
	}

	@Override
	public void run(int interfaceId, int componentId) {
		stage++;
		if (stage == 0)
			sendNPCDialogue(npcId, NORMAL, "Urrrgggh....I'll be OK, the trolls only leave the platue at nightfall. The guys are bringing a strecher shortly.");
		else if (stage == 1)
			sendPlayerDialogue(NORMAL, "As long as you're sure.");
		else if (stage == 2)
			sendNPCDialogue(npcId, NORMAL, "It's my own fault really, I was having a walk and wandered too far past the danger sign. THe trollows throug hrocks down at anyone who goes up the path!");
		else if (stage == 3)
			sendNPCDialogue(npcId, NORMAL, "Don't go up there!");
		else if (stage == 4)
			sendPlayerDialogue(NORMAL, "OK, thanks for the warning.");
	}

	@Override
	public void finish() {

	}
}
