package com.rs.game.player.dialogues.impl;

import com.rs.game.player.dialogues.Dialogue;

public class MrsGord extends Dialogue {

	private int npcId = 11517;

	@Override
	public void start() {
		sendNPCDialogue(npcId, SAD, "I heard about the landing party. All those young people...and the Commodore...");
	}

	@Override
	public void run(int interfaceId, int componentId) {
		stage++;
		if (stage == 0)
			sendPlayerDialogue(NORMAL, "I guess you're glad you stopped Terry from becomming a knight, huh?");
		else if (stage == 1)
			sendNPCDialogue(npcId, SAD, "Yes, but now he knows a pain that won't leave him for the rest of his life. Maybe I should reconsider, let him train... it might help take his mind off things.");
		else if (stage == 2)
			end();
	}

	@Override
	public void finish() {

	}
}