Ranging

Ranging Main Menu - Skills Index

Ranging

Ranging Guide

The ranged skill is used for attacking players or monsters from a distance with weapons such as bows and arrows, throwing knives and many others. This skill is useful if you prefer to fight a foe from a distance, using hit and run tactics to avoid damage yourself. Range is also particularly effective against Mages, so is a useful skill when fighting magic users.

To use a bow you need to wield it. You must also wield some appropriate arrows or bolts. Click to attack a monster or player and you will shoot your arrows/bolts until you do something else or are attacked. You cannot shoot a player or monster if you do not have a direct line of sight. (For example, if there is wall or tree between you and the monster.) |

Enemies attacked by ranging will attempt to run directly to attack you in hand to hand combat. If you shoot at a monster from the other side of a fence or piece of furniture then the monster will not be able to get to you. If the monster does not have any ranged attacks then you can continue to hit it without receiving any damage yourself. A ranger will use the terrain he is in to gain advantage over an enemy, as they are relatively weak in hand to hand combat.

A number of your arrows will land on the ground by your target so you can go and use them again, however some will be lost as they are damaged upon impact.

For further information on the selection of bows available to make please see our fletching guide.
A similar table to the one below can be opened in the game by clicking the ranging skill icon in the stats menu.

Ranging Guild
Experienced rangers (level 40) may enter the Ranging Guild in the Seers' Village, where they may practice shooting at targets and live foes of various levels. The Guild also offers a selection of items for sale, including a wide range of thrown weapons.

Elf Crystal Equipment
Elven crystal can be grown into many different items. When new, you can trade these items, but after its first use it forms itself to the player, making it untradable. As the item is used it becomes weaker until, eventually, after 2500 uses it returns to its original state of crystal seed.

Bow wield Requirements

Bow picture | Bow Type | Ranged level to wield
| Standard | Level 1
| Oak | Level 5
| Willow | Level 20
| Maple | Level 30
| Yew | Level 40 Members only
| Magic | Level 50 Members only
| Crystal | Level 70 Level 50 Agility Members only

Ranging Armour wield Requirements

Armour picture | Armour Type | Ranged level to wield
| Plain Leather Items | Level 1
| Hard Leather Body | Level 1 (10 Defence)
| Studded Leather Body | Level 20 (20 Defence)
| Studded chaps | Level 20
| Coif | Level 20
| Green Dragonhide body | Level 40
| Green Dragonhide chaps | Level 40
| Green Dragonhide vambraces | Level 40
| Robin Hood hat | Level 40 Members only
| Rangers Boots | Level 40 Members only
| Blue Dragonhide body | Level 50 Members only
| Blue Dragonhide chaps | Level 50 Members only
| Blue Dragonhide vambraces | Level 50 Members only
| Red Dragonhide body | Level 60 Members only
| Red Dragonhide chaps | Level 60 Members only
| Red Dragonhide vambraces | Level 60 Members only
| Black Dragonhide body | Level 70 Members only
| Black Dragonhide chaps | Level 70 Members only
| Black Dragonhide vambraces | Level 70 Members only

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