Player Killing
Fighting other players
As well as fighting the computer controlled monsters and characters you
can also choose to directly fight with other players. Fighting against
other players is often a lot more dangerous because they have a much
greater variety of ways to fight than monster
Also in multiway combat areas watch out because their friends could be lurking behind a tree ready to finish you off!
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Killing other players can potentially give great rewards if they are
holding valuable items. However attacking another player sets your
alignment to 'evil', and a skull appears above your head to indicate
this. As longer as your player is marked with a skull the risk is
greater. If you die you will drop everything you are holding (you won't
get to keep your 3 best items like you normally do!). If you play for 20
minutes without attacking anyone, the skull will disappear and the 3
item protection will work again.
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Not everybody likes fighting other players, so to do it you have to go
to a special area of the map known as 'the wilderness'. Reaching the
wilderness is easy, just keep on walking north and eventually you will
get there. The wilderness is a desolate area full of death and danger.
As well as the extra risk of attack from other players there are also
many nasty monsters. However the rewards are also greater, and there is
more treasure to be found if you dare to enter this area.
When you enter the wilderness an icon at the bottom right of the screen
will appear to remind you. This also indicates how far into the
wilderness you have gone. The further north you go the more dangerous
the wilderness becomes. At the south edge of the wilderness you can only
fight with players who are a very similar level to yourself, whereas as
you go north the range allowed increases, and by the north edge players
of vastly different abilities can engage in combat and the danger is
great!
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A further note to those with the power of teleportation - the evil auras
that have built up in the wilderness are blocking teleportation to
wilderness levels above 20.
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Specific Playerkilling tactics
Mage vs Warrior
WARRIOR
The mage will likely attempt to "hold" the warrior as quickly as
possible, retreat to a safe distance and unleash with some spells. Since
all of the big armour (plate and chain) carries negative bonuses to
magical defence, your best plan is to take off all your armour or change
to more appropriate attire, such as Dragonhide or studded leather.
Quick thrown weapons are a good way to distract your opponent, and to poison
him / her. This may give the warrior a few seconds to get in close and
hit the mage with his primary weapon. The mage is not likely to be
wearing any armour, so don't worry about which attack style you are
using.
MAGE
The warrior is dangerous at close range and useless at any distance -
the simple tactics are to hold the warrior using one of the bind spells
and start firing in damaging spells, or weaken or confuse your opponent
from distance.
If the player gets in close defend yourself using your staff and wait
for another opportunity to hold them. If you're a particularly high
level mage, you may be able to wear some armour while fending off the
warriors advances and continue hitting him with your spells. Do remember
that the armour will reduce your ability to cast magic.
Warrior vs Ranger
WARRIOR
You have excellent defence vs rangers if you're wearing your standard
plate set, so you have little to worry about. Make sure you have a few cure poison potions to stop the blighter from sticking you with a poisoned arrow and wade into him with your primary weapon.
If he is using Dragonhide or leather armour, your best bet is to hack him down with stabbing or slashing weapons.
RANGER
This is your toughest fight. A warrior has excellent defence vs your
projectile attacks, and your armour is unlikely to stand up to the
battering from a well placed blade. One available option is to run and
get some distance between you and your target - hopefully put a forest
between you so you can rain arrows down while he / she is picking her
way through the forest. If the warrior gets close your in trouble.
You could put on some chainmail instead as this offers better protection
from the warrior, but offers no bonus to your ranged attack. Try to
lead the warrior to a busier area; with any luck the warrior will get
distracted and you can retreat to distance. Poisoning your projectiles
is always useful as this can often distract the warrior for a few vital
seconds.
Ranger vs mage
RANGER
Your leather armours give you the best defence vs spells, so you won't
be getting hit that often by his magic. Fortunately for you, Robes offer
no protection against your projectiles so stand back and turn him into a
pin-cushion. At close ranges use throwing weapons and your shortbows,
as they are quick and effective.
If the Mage tries to run you can pull out your longbow, with a much
greater range than any other weapon he will have trouble getting out of
your reach. Always use poisoned weapons if you can, as the extra damage
really adds up.
MAGE
Rangers will give you the most trouble, as your hold spells won't affect
their ability to attack you. In addition, they often have a very good
defence vs magic due to their leather armour, particularly if they are
wearing Dragonhide. Leather is also fairly strong against Crush attacks,
so your staff won't be too much use up close either.
Your best bet is to just blast away with your best damage spells and
hope they hit; forget using your other spells as they won't help.
You'll probably need some cure poison potions, as arrows/daggers/darts/and javelins can all be poisoned.
If all else fails, you can always run to the lower wilderness and teleport out.
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