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Armour Types Main Menu - Manual Combat Index

Armour Types

Wield Requirements

To wield the stronger and more powerful armour in the game, a player must have reached a specific defence level. Below is a table showing at what level each type of weaponry is wieldable at.

Metal | Defence Level | Metal | Defence Level
Bronze | Defence Level 1 | Iron | Defence Level 1
Steel | Defence Level 5 | Black | Defence Level 10
Mithril | Defence Level 20 | Adamantite | Defence Level 30
Rune | Defence Level 40 | Dragon | Defence Level 60 Members only

Armour Types

The following is a brief guide on the various armour types available in the game, and their varying strengths and weaknesses.
Helmets

| Full helmets offer better protection than medium helmets, but casting magic or using a ranged weapon is more difficult when using a full helmet, purely because the characters vision is obstructed.

Mage and priest Robes

| Mage robes offer no extra defence against ranged or melee combat, but do give an advantage to casting and defending against magic. Priest robes are exactly the same, but give a bonus to your prayer points rather than magic.

Leather and Dragonhide

| Leather tends to be weak armour, but can now be improved by studding the leather or hardening it. Leather is more resistant to crushing attacks and weaker against stabbing attacks, but its flexibility makes it ideal for use by rangers.

| The same applies for Dragonhide armour, although it is much stronger than basic leather. Due to the magic nature of dragons, it is very useful when defending against spells and magical effects. However, this tends to interfere with the wearers ability to cast magic.

Chainmail

| Chainmail is made up of small rings connected together. It is particularly useful for turning away slashing weapons and absorbing the impact of a "crushing" attack. Chain is weak against stabbing weapons as small pointy blades can get through the rings. Chain is quite flexible, and so does not carry any disadvantages when using ranged weapons. Mages will tend to find the armour gets in the way slightly of some of the finer spell casting techniques.

Plate

| Plate armour is much heavier and stronger than chain, although rangers and mages find it incredibly difficult to use in conjunction with firing arrows or spells. Plate armour is weakest against crushing damage as it cannot absorb the impact as well as it can against slashing or stabbing attacks.

Shields

| The two shield types are very similar, but have slight differences. Both are excellent defences against slashing attacks, but the kite shield is weak against stabbing attacks and the square shield is weak against crushing attacks. Using a shield while casting magic or ranging is very difficult as it obstructs the movement of the user.

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