Fighting
Initiating Combat
To fight a monster or character in the game just point your mouse at
your opponent and select the 'attack' option.
Not every character in the game can be attacked, so if no attack option
is visible on the menu, then the character is probably part of some
quest or shop, and is not designed to be fought.
When you point the mouse at your opponent their relative strength will be indicated next to their name.
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In the example here the goblin can be seen to be a level-2 monster.
This is also coloured coded to help you decide if you should fight or
not. If your opponent is weaker than you the indicator is shown in
green, for equal opponents it is shown in yellow, whereas for stronger
opponents it is shown in red.
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In addition to their level some monsters will be stronger if they have
weapons or armour. Some creatures have natural armour or weapons. A
unicorn has a horn and a giant scorpions carapace provide natural
armour.
Be wary about attacking monsters which are marked as much stronger than
you. You could easily die before you get a chance to retreat. Some of
the more aggressive monsters - particularly ones which dwell further
away from the cities, or in the dungeon, will attack you if you just
move near to them so be careful where you go to start with!
Combat styles
To select the combat style you are using you will need select the
crossed sword icon on the player interface. Different weapons will have
different choices of combat styles.
Choosing 'accurate' will make you more likely to hit your opponent.
Choosing 'aggressive' means that when you do hit your opponent you are
likely to do more damage. 'Defensive' makes your opponent less likely to
hit you. Whereas 'controlled' simply improves all three by a smaller
amount. The combat style you select also affects which stats you gain
experience points in when you kill the monster.
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The different combat styles will also have different damage types,
'crush', 'slash' and 'stab', different monsters will have be weaker
against different damage types.
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The amount of damage each combat participant has taken is indicated by a
horizontal bar above their head. If your bar is entirely green you are
not hurt, it will turn red as you are hit. If the bar goes entirely red
your character will die. A number will also briefly appear over you
whenever you are hit by your opponent, indicating how many points of
damage you have just sustained.
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If you find you are losing the battle, then you can run away by clicking on the ground.
If you do retreat it's best to keep moving, as monsters will pursue you and carry on hitting you.
If you run far enough away monsters will give up the chase.
Multiway combat areas
There are some areas where multiple players can fight monsters and
multiple monsters can fight players. These areas are called multicombat
areas and a pair of crossed swords will appear in the bottom left corner
of the screen to indicate you are in such an area.
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Dying
Dying isn't much fun, so we recommend you avoid it. However most players
will sooner or later get into a fight they can't win and end up losing
all their hitpoints. Luckily death in RuneScape isn't permanent and
after a few moments you will reappear in Lumbridge.
You keep all your stats and skills, BUT you drop the items you are
carrying! It is unlikely you will be able to retrieve them so we
recommend you keep as many of your valuables in the bank as possible. If
you haven't attacked any other players recently (see section on player
killing) you will also keep your 3 most valuable items. But you won't
keep stackable items like coins, runes, arrows, etc.
Combat skills
The following are the skills you character will use by fighting.
Attack
Advancing this skill increases your chances of hitting an opponent.
Strength
Advancing this skill increases the amount of damage you do.
Defence
Advancing this skill decreases your chances of being hit by an opponent
Hitpoints
The amount of damage you can take in a fight before you die.
Other combat skills are
prayer,
magic
and
ranged,
each of which has its own guide in this manual.
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