Armour Types
Wield Requirements
To wield the stronger and more powerful armour in the game, a player must have reached a specific defence level.
Below is a table showing at what level each type of weaponry is wieldable at.
Metal |
Defence Level |
Metal |
Defence Level |
Bronze
 |
Defence Level 1 |
Iron
 |
Defence Level 1 |
Steel
 |
Defence Level 5 |
Black
 |
Defence Level 10 |
Mithril
 |
Defence Level 20 |
Adamantite
 |
Defence Level 30 |
Rune
 |
Defence Level 40 |
Dragon
 |
Defence Level 60
Members only
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Armour Types
The following is a brief guide on the various armour types available in the game, and their varying strengths and weaknesses.
Helmets

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Full helmets offer better protection than medium helmets, but casting
magic or using a ranged weapon is more difficult when using a full
helmet, purely because the characters vision is obstructed.
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Mage and priest Robes

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Mage robes offer no extra defence against ranged or melee combat, but do
give an advantage to casting and defending against magic.
Priest robes are exactly the same, but give a bonus to your prayer points rather than magic.
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Leather and Dragonhide
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Leather tends to be weak armour, but can now be improved by studding the
leather or hardening it. Leather is more resistant to crushing attacks
and weaker against stabbing attacks, but its flexibility makes it ideal
for use by rangers.
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The same applies for Dragonhide armour, although it is much stronger
than basic leather. Due to the magic nature of dragons, it is very
useful when defending against spells and magical effects. However, this
tends to interfere with the wearers ability to cast magic.
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Chainmail
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Chainmail is made up of small rings connected together. It is
particularly useful for turning away slashing weapons and absorbing the
impact of a "crushing" attack. Chain is weak against stabbing weapons as
small pointy blades can get through the rings. Chain is quite flexible,
and so does not carry any disadvantages when using ranged weapons.
Mages will tend to find the armour gets in the way slightly of some of
the finer spell casting techniques.
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Plate

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Plate armour is much heavier and stronger than chain, although rangers
and mages find it incredibly difficult to use in conjunction with firing
arrows or spells.
Plate armour is weakest against crushing damage as it cannot absorb the
impact as well as it can against slashing or stabbing attacks.
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Shields

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The two shield types are very similar, but have slight differences. Both
are excellent defences against slashing attacks, but the kite shield is
weak against stabbing attacks and the square shield is weak against
crushing attacks. Using a shield while casting magic or ranging is very
difficult as it obstructs the movement of the user.
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